[Frameworks] Max MSP/Jitter

Peter Mudie peter.mudie at uwa.edu.au
Wed Aug 6 14:47:13 UTC 2014

That ‘Video Silence’ piece is fascinating.

From: Zach Poff <z at zachpoff.com<mailto:z at zachpoff.com>>
Reply-To: Experimental Film Discussion List <frameworks at jonasmekasfilms.com<mailto:frameworks at jonasmekasfilms.com>>
Date: Wednesday, 6 August 2014 9:39 pm
To: "frameworks at jonasmekasfilms.com<mailto:frameworks at jonasmekasfilms.com>" <frameworks at jonasmekasfilms.com<mailto:frameworks at jonasmekasfilms.com>>
Subject: [Frameworks] Max MSP/Jitter

+1 for Vade's shaders. I haven't used them for anything useful but they are a great example of digital tools emulating analog processes. I use MAX for all of my work, although it only sometimes resembles analog processes. Here are 2 examples:

In "The Shape of Memory" MAX algorithmically re-edited found Super8 footage based on image-similarity, so it begins with one image and then searches through all the other frames looking for something similar. Rinse and repeat.

In "Video Silence" MAX watches live TV and compiles the most silent moments, so the result is a constantly-updated loop of fleeting glances, awkward pauses and other interruptions of the sonic flow.

-Zach Poff
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